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Shadow of the Colossus (PS4)
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About this item
- Experience the wonder and majesty of an acclaimed and beloved video game, now on PS4 and PS4 Pro
- Helmed by Bluepoint games, the emotion, intensity and beauty of Fumito Ueda's original adventure has been given a staggering makeover
- With improved visuals and enhanced performance, every epic moment is more breath taking and memorable than ever before
- Set on a quest to bring a girl back to life, your task is to bring down 16 gigantic beasts; armed with only your wits, a magical sword and a bow, venture out into expansive landscapes on the back of your trusty steed and seek out each Colossus
- But be warned - While each giant has a specific weakness, finding and exploiting it will be far from simple; a thrilling mixture of exploration, platforming, puzzle-solving and action awaits
- Is Discontinued By Manufacturer : No
- Rated : Ages 7 and Over
- Product Dimensions : 17 x 1.2 x 13.5 cm; 0.08 Grams
- Release date : 7 Feb. 2018
- ASIN : B072QMDFRZ
- Item model number : 0711719351870
- Best Sellers Rank: 2,826 in PC & Video Games (See Top 100 in PC & Video Games)
- 299 in PlayStation 4 Games
- Customer reviews:
Set on a quest to bring a girl back to life, your task is to bring down 16 gigantic beasts. Armed with only your wits, a magical sword and a bow, venture out into expansive landscapes on the back of your trusty steed and seek out each Colossus. But be warned - while each giant has a specific weakness, finding and exploiting it will be far from simple. A thrilling mixture of exploration, platforming, puzzle-solving and action awaits.
From the manufacturer
Shadow of the Colossus
Shadow of the Colossus is a breathtaking journey through ancient lands to seek out gigantic beasts. Armed with only a sword and a bow, explore the spacious lands and unearth each Colossus, presenting a unique challenge to test your wits, determination, and skill.
Explore vast forbidden lands filled with haunting ruins on a quest to bring a girl back to life.
Conquer an unforgettable menagerie of towering creatures, each presenting a uniquely crafted challenge to overcome.
Reviewed in the United Kingdom on 14 February 2018
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Essentially this game is just 16 boss fights, there are no other enemies, and I enjoyed this unique take - I can't think of any other games quite like this. Thankfully the boss fights are mostly very good, this isn't a difficult game as such, any difficulty comes with working out how to defeat the enemy, once you know how it usually isn't very hard to pull off. Only one or two of the fights are below par which is a pretty good ratio, unfortunately the last boss is one of the worst things about this game and it needs to be touched upon in any review - it is too bad not to mention. Trying to avoiding any spoilers I can honestly say that the last boss is utterly atrocious and perhaps the main reason that I will never recommend this game to anybody. It isn't hard at all, in fact I can't imagine how it would even be possible to die, it is just fiddly, awkward, uncomfortable and awful. As with all of the bosses you have to hold on to its hair/ fur and stab its weak spot. The last boss however flails far too much meaning that you have hardly any opportunities to stab it and the health bar goes down pathetically slowly, and if you fall off you have to laboriously clamber all the way back up to the top. It took me about half an hour of tedious toil to actually kill the thing after working out what to do. I just cannot imagine how anyone could enjoy this boss. I cannot comprehend how this boss was conceived of, designed, put into the game and released. It is unquestionably one of the worst boss fights in video game history and I will never replay this game because of it.
Incredibly though the last boss isn't the nadir of Shadow of the Colossus. It may be terrible, but something worse hampers the entire experience: the camera. The camera in this game is beyond woeful, it is terrible beyond words. I am trying not to sound hyperbolic but it is difficult because the camera is so ruinous to the experience. I was locked in a battle with the camera for every single second of this game. It is almost as if the developers predetermined the 'best' camera angle for every single spot of the environment; want to look at that waterfall? Tough! The camera wants you to stare at the ground. Want to admire the beautiful scenery? Tough! Look over that way instead! Want to get a better angle on the boss? Tough! You're staring at its feet! It is frankly baffling that this game was released in this state, and that nobody at any point in the production of this game decided to fix this. The instant you release the right stick it just boings back to where it 'should' be. I realise that this is a remake of a PS2 game and the developers would have wanted to stay true to the original experience but lets be honest, the PS2 generation was not perfect when it came to camera angles. We have come a long way. To not resolve this glaring horrible flaw indicates a quite startling level of ineptitude on the part of the developers and it comes very very close to wrecking the whole game. Since finishing this game I have moved onto God of War 4 and having full control of a camera feels like a breath of fresh air, that any game wouldn't allow the player to actually control the camera today is absurd.
Thankfully, as I have said, most of the Colossi (Colossuses?) are good enough to just about save the game. The beautiful scenery is ruined by the fact that to look at it you have to engage in warfare with the camera, it is such a shame. But there is just about enough good stuff about this game to make it sort of something worth playing. I can even see why people might consider this to be a 'masterpiece', it is somehow artful and the stripped back story is somehow very affecting. Whilst playing the game I variously considered giving it anything from two to five stars but had to plump for three because it isn't a bad game, but it has been affected by some appalling decisions and outrageous incompetence.
It's also the second remaster after the PS3 version. This time however the graphical assets have under gone a complete overhaul by remaster experts BluePoint Games, who have remastered other classics like the PS3 Uncharted trilogy series and Gravity Rush among many others. Purists will quite rightly question if something has been lost in translation, but if it let's you experience this classic in another way then it can only be positive, since both the PS2 original and the PS3 version are now long preserved.
The story involves a young man named Wanderer entering a forbidden land to resurrect a loved one and set a task to defeat a number of colossi. The colossi: HUGE monsters that look to be made out of fur and stone.
The land is huge, and whilst empty with nothing except ruins, you never feel bored exploring the whole place. The environment feels very lifelike. Enthusiasts of this game have quite literary spent 100s of hours exploring, looking at the environment for clues of past colossus that may have existed, and it's no wonder why, the land is beautiful.
One of the new features in this version is the Photo Mode - a common feature in Sony's first party games: it's put to great use here. Wondering around the place and activating the Photo Mode, I felt like David Lean trying to shoot a perfect beautiful picture - in the video game world the elements that bind such high cinematic feats are rare.
Speaking of the Photo mode - one of the most saddest and moving things in gaming is visiting a Colossi you defeated and find that its body is now nothing but stone and earth. You can take a picture and ponder on your actions and I found it quite thought provoking.
I have to mention your companion: a horse named Agro who is handled brilliantly by the game mechanics. There are times that I go off and lose him and calling to it really does feel like his lost, at other times you can leave him and still see him in the distance alone.
A small complaint is that the controls can be sluggish but I think that's down to feeling the struggle of the world you are in.
This is game is a masterpiece in every sense of the word, everything from the environment, music and the Colossi themselves tell a story and serves as a worthwhile reminder at a time when the Money-men from major publishers are trying to turn console gaming into online casino boxes, that gaming at its very heart can be a high artistic medium.