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  • Horizon Forbidden West (PS4)
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Customer reviews

4.7 out of 5 stars
4.7 out of 5
1,559 global ratings
5 star
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4 star
10%
3 star
3%
2 star
1%
1 star
2%
Horizon Forbidden West (PS4)

Horizon Forbidden West (PS4)

byPlayStation
Edition: PS4Change
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Top positive review

All positive reviews›
Atomic Frog
5.0 out of 5 starsSuperb Sequel
Reviewed in the United Kingdom on 18 February 2022
What a game sequel this is! Looks magnificent on PS5 playing the PS4 disk version and downloading the PS5 version at the same time.
Same feeling of 'quality' as the first game with high production values. The game has an updated class system where you can focus on being a warrior, archer, trap setter and so on. Excellent story telling with the usual mix of stealth, setting traps, silent kills and outright melee madness!

The game has 2 Blueray disks for a whopping 97GB installed size, and a 2GB update to download.
Buy this game if you like open world adventures as you will not regret it and the PS4 disk version allows you to download the PS5 version for free!
Trophies carry over to the PS5 version once you Platinum the PS4 game
Read more
5 people found this helpful

Top critical review

All critical reviews›
Liam
3.0 out of 5 starsHorizon 2: Walking and talking with Aloy.
Reviewed in the United Kingdom on 22 February 2022
I'm currently on level 15, and I've probably put ten - twelve hours or more into the game. It's absolutely enormous. The map is simply huge. The graphics are great, even on a base PS4. Character models are amazing for the main players. However, some things have changed from the original, and they are not necessarily improvements.

GAMEPLAY.

First of all, the "mount call" option has been changed, so that you cannot simply whistle for a mount any time you want. If your mount gets thrashed, you have to find a new one and override it. For instance, I had made it all the way to the west and after lots of talking with yet another tribe (ugh), I had to fast travel back to the beginning to find a mount to override, because it was the only definite location for Chargers listed on the map. That's not good gameplay. What else was I going to do? Wander around thousands of feet looking for a Charger site? The nearest one listed was back in the east.

Secondly, the weapon system could be more intuitive, as in the first game. Everything from buying to using them seems to have changed. Their functions have been split across multiple different devices, which is a) not fun, and b) a little confusing. There are various other limitations like the number of traps that can be placed at any one time (*very limited — and practically useless — you start with 2). The valour thing is an interesting touch, but it adds more complexity to an already bloated and unintuitive design. It allows Aloy to deploy a special ability during a fight after building up 'valour points'.

Specific weapons can difficult to locate – they're scattered all over the map, and it's not a map that's easy to read. Remember that one guy in the center of Meridian who sold basically everything? Forget that. Not only do you need your weapons for hunting, but you'll have to hunt for your weapons too. Again, this doesn't amount to good gameplay; it's tedious.

The skill tree is another issue. It's split up into six sections, with each one focussing on various character abilities, such as strength, stamina/survival, traps. But different skill trees sometimes have abilities that only activate advancements for certain weapons, which I feel again, limits a player's choices.

I get what they were going for with some things here - they want you to experience it the way they intended. However, while the first game felt like a wonderful gift, and the devs said "here's a nice game, go and play however you want," now, it's like they're saying, "you're going to play this our way."

As stated, the map is absolutely enormous. There's no logical reason not to have an automatic mount call, or a golden fast travel pack. It's simply essential — this one single point is a design choice that is truly hard to fathom.

STORY:

The story is plodding along slowly. My biggest hope for this game over the last few years as it was in development was that the devs wouldn't focus too much on the ongoing tribal stuff, because that's not where the meat of the story is - the story is Aloy, her connection to the past, what happened in the past, the terafforming system and the rogue AIs etc. Some of these questions have already been answered at this point in the game — and that small part of the story was fantastic.

However, the tribal factions were always a backdrop to that story, and in the first game offered a good villain and some friends for Aloy. Now, they're on my screen constantly, talking endlessly about tribal nonsense that isn't even slightly interesting. Why do I care that some whack job thinks a broken hologram is some of kind divine presence? This kind of stuff goes ON AND ON AND ON.

A VIP 'character' from the first game shows up quite early, and that was a nice surprise, but after that, it's Aloy running from one end of the map to the other dealing with tribal stuff while she collects important artefacts, which isn't interesting. Endless conversations with endless leaders and sub-leaders of tribal factions. This stuff feels like filler, only it's not - it's the game.

I've switched to easy mode and am sticking to the main story, hoping to plough through the main quests, because I just want to find out what happens.

Well, here I go, back for another conversation with another tribal chief, or commander, or leader, or sub-commander, about something or other — something something tribes are fighting with each other — all the while I'm just wondering what GAIA is up to.

I'll update the review if the story improves, but I do feel the gameplay mechanics have been messed up.

*EDIT: The game has a plethora of bugs also, as many have stated. I had to reload a previous save because a cut scene wouldn't trigger, preventing me from moving forward. In another instance, Aloy just got stuck in a crevice and I have to reload. These are just a few issues to mention.

*EDIT 2: The Story has improved significantly. Carrie-Anne Moss is a wonderful actor, and her presence in this game is like a ray a light. There are some locations on the Far west of the map that are simply a must-see; they undoubtedly represent the greatest graphical achievement on the PS4, and they are definitely worth seeing. I'm not Sure if they're worth £50 / €60, but very worth seeing regardless.

Flying on Sungwing is fantastic, and worth seeing / experiencing.

Not changing my 3 star rating, however. The wonder of the first game is not present. In my opinion, it should have gone a slightly different direction in terms of narrative, and the gameplay (while it has improved at this point,) still doesn't feel right.

EDIT 3:

(some spoilers may follow here.)

Writing this final addendum out of a feeling of sheer obligation, because I know how much this game must have cost to produce. To preface, I was a massive fan of the original — I played it multiple times, it was a wonderful game, full of mystery and intrigue and great combat — on top of that, it was enormously successful, by almost every metric.

The story does not hold up to the original, which was an intriguing mystery; what happened to the "Old Ones?" Where did they go wrong? etc. This story does not continue that thread. It introduces new, out of this world foes who are on screen for barely ten minutes (aside from Tilda.) It also, at the at the last moment introduces a new, nebulous, unseen enemy that is approaching from the stars, and implicates the Zeniths in an entirely new way.

This could have been foreshadowed earlier; it would have given the Zeniths greater background and motive and would it would have given us reason to care. Tilda's past relationship with Elizabeth is interesting, but her motive for wanting Aloy is borderline obscure; she wants her, Aloy refuses and so she decides to turn into a giant Robot and kill her, all within the space of five seconds. Talk about jumping conflict. Is Tilda unstable from 1000 years of immortality treatments? We don't know. We're never told.

And then, the game ends abruptly on an enormous cliffhanger — completely unlike HZD, which ended with Sylen's. I don't think cliffhangers like this are suitable anymore in a culture of immediacy.
Read more
21 people found this helpful

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From United Kingdom

Liam
3.0 out of 5 stars Horizon 2: Walking and talking with Aloy.
Reviewed in the United Kingdom on 22 February 2022
Edition: PS4Verified Purchase
I'm currently on level 15, and I've probably put ten - twelve hours or more into the game. It's absolutely enormous. The map is simply huge. The graphics are great, even on a base PS4. Character models are amazing for the main players. However, some things have changed from the original, and they are not necessarily improvements.

GAMEPLAY.

First of all, the "mount call" option has been changed, so that you cannot simply whistle for a mount any time you want. If your mount gets thrashed, you have to find a new one and override it. For instance, I had made it all the way to the west and after lots of talking with yet another tribe (ugh), I had to fast travel back to the beginning to find a mount to override, because it was the only definite location for Chargers listed on the map. That's not good gameplay. What else was I going to do? Wander around thousands of feet looking for a Charger site? The nearest one listed was back in the east.

Secondly, the weapon system could be more intuitive, as in the first game. Everything from buying to using them seems to have changed. Their functions have been split across multiple different devices, which is a) not fun, and b) a little confusing. There are various other limitations like the number of traps that can be placed at any one time (*very limited — and practically useless — you start with 2). The valour thing is an interesting touch, but it adds more complexity to an already bloated and unintuitive design. It allows Aloy to deploy a special ability during a fight after building up 'valour points'.

Specific weapons can difficult to locate – they're scattered all over the map, and it's not a map that's easy to read. Remember that one guy in the center of Meridian who sold basically everything? Forget that. Not only do you need your weapons for hunting, but you'll have to hunt for your weapons too. Again, this doesn't amount to good gameplay; it's tedious.

The skill tree is another issue. It's split up into six sections, with each one focussing on various character abilities, such as strength, stamina/survival, traps. But different skill trees sometimes have abilities that only activate advancements for certain weapons, which I feel again, limits a player's choices.

I get what they were going for with some things here - they want you to experience it the way they intended. However, while the first game felt like a wonderful gift, and the devs said "here's a nice game, go and play however you want," now, it's like they're saying, "you're going to play this our way."

As stated, the map is absolutely enormous. There's no logical reason not to have an automatic mount call, or a golden fast travel pack. It's simply essential — this one single point is a design choice that is truly hard to fathom.

STORY:

The story is plodding along slowly. My biggest hope for this game over the last few years as it was in development was that the devs wouldn't focus too much on the ongoing tribal stuff, because that's not where the meat of the story is - the story is Aloy, her connection to the past, what happened in the past, the terafforming system and the rogue AIs etc. Some of these questions have already been answered at this point in the game — and that small part of the story was fantastic.

However, the tribal factions were always a backdrop to that story, and in the first game offered a good villain and some friends for Aloy. Now, they're on my screen constantly, talking endlessly about tribal nonsense that isn't even slightly interesting. Why do I care that some whack job thinks a broken hologram is some of kind divine presence? This kind of stuff goes ON AND ON AND ON.

A VIP 'character' from the first game shows up quite early, and that was a nice surprise, but after that, it's Aloy running from one end of the map to the other dealing with tribal stuff while she collects important artefacts, which isn't interesting. Endless conversations with endless leaders and sub-leaders of tribal factions. This stuff feels like filler, only it's not - it's the game.

I've switched to easy mode and am sticking to the main story, hoping to plough through the main quests, because I just want to find out what happens.

Well, here I go, back for another conversation with another tribal chief, or commander, or leader, or sub-commander, about something or other — something something tribes are fighting with each other — all the while I'm just wondering what GAIA is up to.

I'll update the review if the story improves, but I do feel the gameplay mechanics have been messed up.

*EDIT: The game has a plethora of bugs also, as many have stated. I had to reload a previous save because a cut scene wouldn't trigger, preventing me from moving forward. In another instance, Aloy just got stuck in a crevice and I have to reload. These are just a few issues to mention.

*EDIT 2: The Story has improved significantly. Carrie-Anne Moss is a wonderful actor, and her presence in this game is like a ray a light. There are some locations on the Far west of the map that are simply a must-see; they undoubtedly represent the greatest graphical achievement on the PS4, and they are definitely worth seeing. I'm not Sure if they're worth £50 / €60, but very worth seeing regardless.

Flying on Sungwing is fantastic, and worth seeing / experiencing.

Not changing my 3 star rating, however. The wonder of the first game is not present. In my opinion, it should have gone a slightly different direction in terms of narrative, and the gameplay (while it has improved at this point,) still doesn't feel right.

EDIT 3:

(some spoilers may follow here.)

Writing this final addendum out of a feeling of sheer obligation, because I know how much this game must have cost to produce. To preface, I was a massive fan of the original — I played it multiple times, it was a wonderful game, full of mystery and intrigue and great combat — on top of that, it was enormously successful, by almost every metric.

The story does not hold up to the original, which was an intriguing mystery; what happened to the "Old Ones?" Where did they go wrong? etc. This story does not continue that thread. It introduces new, out of this world foes who are on screen for barely ten minutes (aside from Tilda.) It also, at the at the last moment introduces a new, nebulous, unseen enemy that is approaching from the stars, and implicates the Zeniths in an entirely new way.

This could have been foreshadowed earlier; it would have given the Zeniths greater background and motive and would it would have given us reason to care. Tilda's past relationship with Elizabeth is interesting, but her motive for wanting Aloy is borderline obscure; she wants her, Aloy refuses and so she decides to turn into a giant Robot and kill her, all within the space of five seconds. Talk about jumping conflict. Is Tilda unstable from 1000 years of immortality treatments? We don't know. We're never told.

And then, the game ends abruptly on an enormous cliffhanger — completely unlike HZD, which ended with Sylen's. I don't think cliffhangers like this are suitable anymore in a culture of immediacy.
21 people found this helpful
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ShuF
1.0 out of 5 stars How could the developers get it so wrong!
Reviewed in the United Kingdom on 28 February 2022
Edition: PS4Verified Purchase
I've gone for a full re-do on my review, I think back to the honeymoon period when I was actually quite enjoying it but I'm now close to 200 hours into this, now some must be thinking wow 200 hours the game must be huge! Actually no, you can actually get the "point of no return" at about 50% but you also probably haven't done any side quests. Quests are literally "eaters" of time, why have a quest that is fairly simple to resolve when you can have your player traverse the map 4- 5 times with the result that you get something that is nigh on useless. There is an armour quest, remember that great suit from the first one? Well don't expect anything close to that, in fact I don't even know if I've ever had it on ! 4 different Armourers with between 3-5 quests for pieces & it's still useless & that about sums up the whole game! Upgrades is a lesson in futility, nearly every one of the good upgrades require the same parts so find the machine on the map, kill it hoping that you have managed to tear off the parts you need, because once it's dead, you get hee haw! If you are unlucky then you have to go away & then come back so that the machine re-populates! Be prepared to be "lectured" on LGBTQ+ issues, I kid you not, even with plenty of strong female leads we need the "boo hoo" that a certain tribe frowns upon same sex couples not to mention the tropes- effeminate trans guy anyone?
By far the most frustrating thing about the game, is the areas that you have to keep going back to, Firegleam- on no don't have that upgrade, blue vine - on no don't have that one either, aqualung for sunken areas.......on & on & on.
I just can't fathom how the developers could get it so wrong! Not to mention the "crashes", glitches, climbing debacle
13 people found this helpful
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Atomic Frog
5.0 out of 5 stars Superb Sequel
Reviewed in the United Kingdom on 18 February 2022
Edition: PS4Verified Purchase
What a game sequel this is! Looks magnificent on PS5 playing the PS4 disk version and downloading the PS5 version at the same time.
Same feeling of 'quality' as the first game with high production values. The game has an updated class system where you can focus on being a warrior, archer, trap setter and so on. Excellent story telling with the usual mix of stealth, setting traps, silent kills and outright melee madness!

The game has 2 Blueray disks for a whopping 97GB installed size, and a 2GB update to download.
Buy this game if you like open world adventures as you will not regret it and the PS4 disk version allows you to download the PS5 version for free!
Trophies carry over to the PS5 version once you Platinum the PS4 game
5 people found this helpful
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D.
5.0 out of 5 stars Very enjoyable game.
Reviewed in the United Kingdom on 4 March 2022
Edition: PS4Verified Purchase
Due to arthritic fingers I played it on story level difficulty and that proved to have just enough combat and sufficiently difficult bosses to keep up my interest without my fingers hurting. The game had a few nice twists in the main story line which all added to the interest. I enjoyed exploring the vast open world running into new tribes, people and situations. Some of the climbs were vertigo inducing. I also fell to my death a number of times having fumbled a jump – some require just a nudge forward but others require a full jump pressing X, get it wrong and you fall. I played virtually all side quests and errands which helped give a break from the main storyline. These were well thought out and a good distraction without being repetitive. The rebel camps were also fun to take on by stealth from high ground, picking outliers off until I was eventually spotted usually ending up with melee combat with the remaining rebels. The cauldrons were scary and quite a challenge, not least figuring out how to get to where you are supposed to go; jumping between moving machine arms over deadly force fields certainly focussed attention! I noticed the game finished with a new threat looming in the future, obviously paving the way for yet another Horizon game. Bring it on – I’m up for the next one. :-)

As is typical with these types of games the number of skills, weapons and coils were bewilderingly large so I only made use of a few of them. You could spend the rest of your life figuring out all these features to optimise your game play. There were a few software bugs, but not enough to spoil the game. I managed to crash the game once when in the Zenith base navigating a duct by clicking maps and trying to look at the map for the floor above. There was also a bug with the weapon wheel which was very erratic and difficult to select a weapon without it bouncing around other weapons – a search online revealed the cure to be to change the selection speed from slowest to normal which cured the fault. Another bug was with the quest to fly to the top of the mountain. Having got there the four pieces of armour were missing! I checked online footage for this quest and the armour wasn’t where it was supposed to be, so I had to abandon that quest. Another minor glitch occurred after finishing one quest (forgotten which) and I was supposed to return to base but the map wouldn’t show me the base or the track of how to get there! The square box against the quest to “show on map” was also missing. As I didn’t remember its location I just had to carry on with other quests. It eventually reappeared on the map so was able to return.

I paid full price for this game and it was worth every penny. Now it is done, my fingers can have a well earned rest. Thank you for making the game fun and suitable for people with less than perfect healthy hands by including story level difficulty.
4 people found this helpful
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Georgie E
5.0 out of 5 stars Love it!
Reviewed in the United Kingdom on 24 April 2022
Edition: PS4Verified Purchase
Loved the first one and not disappointed with the second game either. Hours and hours of gameplay and the side missions don't feel too repetitive or samey. Aloy and her mission is a great character and storyline to keep you interested and the machines are formidable adversaries. I think I'm getting close to the end, but delaying it by doing as many of the side missions as possible. The only thing I don't like about the game is the little side game 'Strike'. I usually like these little asides, loved playing Gwent in Witcher 3, but Strike doesn't interest me so I don't play it, which likely means I won't achieve 100% completion. Oh well.
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Blufire. sc
4.0 out of 5 stars Technically brilliant. Fun to play
Reviewed in the United Kingdom on 9 May 2022
Edition: PS4Verified Purchase
However I was slightly disappointed a number of times. Although Guerilla have put a lot of effort into giving gamers what they want they have also taken away. The new mounts for example, totally pointless, once overidden they act exactly the same as a regular mount. e.g The fire bristleback ,I was excited to finally get a fire breathing mount but once overidden it seems that this ability is lost and its back to spin round or rear up mode exactly the same as regular mount . The Sunwing is great to fly but gets tedious after a while as Aloy can't even use her bow, you just fly around, that's it, may as well ride a regular mount. Thankfully the new water sections are a great addition and not being limited to how long you can stay under water is a great idea, however, here Guerilla have taken away the ability to fight the machines you just swim away and hopefully hide. The game doesn't deserve a 1 star review but even with some bells and whistles it lacks a compelling story which also, although left for a followup ends rather abruptly. Hopefully these issues will be addressed in the next game.
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Robert
4.0 out of 5 stars Absolutely loved it!
Reviewed in the United Kingdom on 1 April 2022
Edition: PS4Verified Purchase
I loved the first one and was itching to get my hands on this and it didn't disappoint. The main story is much bigger in scope this time around and the scale of side missions and quests is amazing. Visually it's better as well, even though I'm running it on a PS4 and I only ran into bugs twice that were resolved with a simple restart.

The map is massive, there're so many places to see and things to do that you'll be at this a while. The facial animations of charters are better and they are a bit more nuanced; while side missions are better than main missions in some other games! Overall, there is a lot to like about this game and I would highly recommend it to anyone.

But I only gave it four stars for a reason. I found two game mechanics that were disappointing. Firstly, there are just too many weapon options and the leveling up system for them is tedious; no sooner have you done one, you find a better version of that weapon and have to start all over again. The first game did this much better.

But far and away the biggest complaint I have about this game, is the climbing. The ability to climb walls and cliffs using the focus was great and the extra tools Aloy has to interact with the environment around her are a great addition. But trying to get Aloy to move in the right direction while climbing at times or move just a bit to one side on a ledge were horrendously frustrating. I lost count of the number of times I died cause she fell instead of jumping or went left instead of right. The first game let you climb with confidence, it was crisp and smooth in its movement.

Did this stop me enjoying the game? No, not even close. There was simply too many other things that were done so well, the incredible world building they've done is just a joy to wander through and I've spent more than a few hours doing just that.

Great game.
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MR M.
5.0 out of 5 stars Stunning even on a basic PS4.
Reviewed in the United Kingdom on 21 February 2022
Edition: PS4Verified Purchase
I got this on the day after release and was blown away how great it is so far. I'm so far, ten hours into the game and already it's better than the first and that's saying something as Horizon Zero Dawn was amazing as it was.

The combat feels better now with melee combos added. I love how the skill trees allow you to play your own style.

Even on a basic PS4, it just plays so well. Uts stunning and everything just looks amazing.

Heartily recommend this, if you love the original or if you're coming into the series.
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f1ash9
4.0 out of 5 stars Good game but the combat system is a confusing bloated mess
Reviewed in the United Kingdom on 11 April 2022
Edition: PS4Verified Purchase
A decent enough sequel but with quite a few steps in the wrong direction. The upgrade system and skills tree is just bonkers. And as a casual player the weapons system is just too confusing, convoluted and ultimately irritating. I am at level 20 and so far have not been able to acquire a ropecaster. And the tripcaster is no longer much good. So, for most of the game so far, I’ve just been using the hunter bow. It seems that unless you are prepared to put in some serious time playing regularly, then this game is not so great. Imo, nowhere near as much fun as the first. Not even sure I’ll bother finishing it at this rate.
Update: now at level 45 and the combat system is still a confusing bloated mess. You still have to be tactical but, unfortunately not in the same satisfying way as in the original game.
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Sir Dan
1.0 out of 5 stars Many glitches and the story is unbearably cringe
Reviewed in the United Kingdom on 24 April 2022
Edition: PS4Verified Purchase
Gameplay is improved and alot better than the first. Graphics are great but ruined by so many glitches, right from the opening cutscene you wl be welcomed with texture pop ups and some textures that never load making the game look like an early ps1 game. Then there are so many other weird glitches like floating heads of NPCs and bodies never load, NPCs hilariously teleporting from one spot to another, NPCs getting stuck and getting swallowed by the ground and that happens to Aloy too. Then you have so many audio glitches where you lose audio. Not to mention many other glitches that break missions and don't allow you to progress.

Worst of all is the story. The story is beyond cringe. It is loaded with absolutely unnecessary out of context stupid stuff and gets really painful to watch and follow from how awfully cringe it is.

The game was so rushed and the story is just awful. It really amazes me how a game in such a state gets all the praise and a game like cyberpunk 2077 got so much backlash. If you really are a huge fan of aloy then get this game when it's discounted 50%. There do many games out there that are so much worth your time and money than this game.
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