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Splatoon 2 (Nintendo Switch)
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About this item
- Go it alone or team up with friends and family to take down enemy inklings and claim victory
- Traditional 4-on-4 turf battles return in Splatoon 2, along with new stages, new fashions and new weapons
- Players can now compete on the TV or on the go in handheld mode, Supports local and online multiplayer
- Using the Nintendo Switch Pro Controller (sold separately) or Joy-Con, players can aim their ink using motion controls
- Compatible with Nintendo Switch only
- Is Discontinued By Manufacturer : No
- Rated : Ages 7 and Over
- Language : English
- Product Dimensions : 17 x 10.5 x 1.1 cm; 50 Grams
- Release date : 21 July 2017
- Date First Available : 13 Jan. 2017
- ASIN : B01MUA0BIL
- Item model number : 2520546
- Country of origin : Japan
- Best Sellers Rank: 449 in PC & Video Games (See Top 100 in PC & Video Games)
- 63 in Nintendo Switch Games
- Customer reviews:
What is Splatoon 2? It's splat or be splatted The squid kids called Inklings are back to splat more ink and claim more turf in this colourful and chaotic 4-on-4 action shooter. For the first time, take Turf War battles on-the-go with the Nintendo Switch system, and use any of the console's portable play styles for intense local multiplayer action. Even team up for 4-player co-op fun in Salmon Run.
1 game cartridge
From the manufacturer
What is Splatoon 2?
It’s splat or be splatted.
The squid kids called Inklings are back to splat more ink and claim more turf in this colourful and chaotic 4-on-4 action shooter.
For the first time, take Turf War battles on-the-go with the Nintendo Switch system, and use any of the console's portable play styles for intense local multiplayer action. Even team up for 4-player co-op fun in Salmon Run.
Two years later.
Two years have passed since the original Splatoon game was released, and two years have also passed in Inkopolis. So expect a fresh wave of fashion, not to mention some weapons and gear. Dual wield the Splat Dualies or stick to mainstays like chargers and rollers, which have been remixed with strategic possibilities. As always, Turf War is the favoured sport among Inklings, but they also dig ranked battles, taking down Octarians in a robust single-player campaign, and battling enemy Salmonids in one dangerous part-time job! No matter which way you play, splat at home or on-the-go with Nintendo Switch. Staying fresh never felt so good.
Team up for Salmon Run.
There's a curious employment agency called Grizzco in Inkopolis Square where you can find a part-time job. It's dangerous work though! Work as a team to take out incoming Salmonid and collect the Power Eggs they leave behind. You can then sell these Power Eggs and use the proceeds to pay for enhanced weapons and gear.
In order to gather the Power Eggs, you'll need to enter dangerous terrain where the Salmonid live. It's too dangerous to go alone, so you'll form a team of between two and four players.
- Latest weapons – Splat Dualies.
- Local and Online Multiplayer.
- More ways to play – Use the Joy-Con or the Pro Controller (sold separately).
- Free Updates - post-launch, adding fresh content.
- Smart Device Support - set play appointments + voice chat with friends.
- Customise – Change your Inkling's style with different weapons, headgear, clothes, and shoes.
- amiibo - Compatible with all Splatoon series amiibo figures.
You can link with friends - Start splatting pretty much anywhere with the Nintendo Switch console
Jump online to compete against players from around the world.
Connect up to eight consoles to play Turf War battles with (and against) your friends.
For super-competitive players, you can even host your own Splatoon 2 tournaments using a wired LAN connection (LAN adapter require; sold separately) for up to eight systems, plus two spectator slots for a unique look at the action. Fresh.
Turf War - Multiplayer.
One of the biggest games around is Turf War, where teams of four face off for three-minute, ink-slinging battles. The winning team is the one to cover the most ground in their colour.
Ranked - Multiplayer.
Once you’ve reached level 10 in Turf War battles, you can get in on serious ranked action. Work your way up from C- based on how your team does. 3 modes:
Splat Zones, Tower Control and Rainmaker.
Salmon Run - Co-op Play.
Salmon Run is the most popular gig in town. Two to four team members must work together to fend off waves of enemy Salmonids while collecting valuable Golden Eggs.
Hero Mode - Single Player Campaign.
Infiltrate Octo Canyon.
Fight the Octarian menace and save the squidnapped Great Zapfish in this in-depth single-player mode.
Befriend your amiibo characters
-You can tap compatible amiibo (sold separately) and they will appear in the game to befriend you in a variety of ways.
-Special gear - With compatible amiibo you can acquire special designer gear which can give you the edge over your opponents.
-Colour co-ordination - You can store your favourite combinations of gear and weaponry so they'll be ready to select with ease.
-Take snaps and share them - Why not take some photos together with your amiibo companions, then share them on social media via the Nintendo Switch Album?
Reviewed in the United Kingdom on 11 October 2020
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We bought the console
We pay WiFi plan
So why the heck are we made to pay to play ?
Why is no more of us clubbing together to stop this fee to play , it’s not even made publicly when I bought splatoon 2 I was not aware that fee to play was needed this is unlawful and needs to be billed at the House of Commons, this needs to be made aware that it’s not legal we are being ripped off, warning on the game should be made public notice
Man I'm impressed.
I like the fact it's not a 'traditional' shooter where the aim is to rack up kills. Rather the overall goal is to colour the map with yoru team's ink, using a variety of different weapons. It gives me the option to go off and 'ink' parts of the map if I'm outmatched at combat, rather than becoming frustrated cannon fodder for some 12 year old with nothing but time on their hands.
I've only just scratched the surface having got the game a few days back. I've played a bit of the single player mode (which is somewhat light and seems to be focused on introducing mechanics, weapons and gearing you up) and decided to jump straight into the online stuff which I'm finding fun. The basic online matches are pretty short and sweet (3 mins) and you're grouped with a random set of people with varying levels in the game. Weapon & gear choices as well as the map you're playing on seem to have a huge impact on how well you're doing (maps change on a schedule, 2 selected for each 2 hour slot, the map you get is randomly selected from those).
All in all it's shaping up to be a varied and exciting game that I've found myself dipping into for a few matches when I've got 10-15 mins to spare. That said, I'm only just scratching the surface of the game, there are various play modes I've not even attempted or seen yet.
The art, design, music, sounds, animation & UI, lore and the basic concept are genius and the turf wars online are a lot of fun, though not without some flaws in how teams are put together. Having the single-player mode like a training ground for the game and various weapons is such a good idea and was much appreciated, though some weapons don’t translate across in how you use them in live matches (I’m looking at you Charger).
From the moment the game started it was an actual grinning joy and wonder and being a newbie to online multiplayer i appreciated the welcoming nature of the game. The genius of Turf War let a middling player like myself come away with wins and a feeling of having played my part.
The part i struggled with is the rising difficulty.of the single-player experience. Because the mode is linear one has no choice but to do everything in order to progress, as and when you encounter it. Don’t get me wrong, it was fun and challenging .. but as i hit the last stages, I had to rethink my approach (which had been influenced by the frenetic pace of online turf wars). I progressed by taking time to observe what was ahead of me a lot more and by being more tactical, and in this way i was able to enjoy the game again. But on beginning the Octo expansion, well, they very quickly ramped up the platformy difficulty level and put it all on a countdown timer .. and it’s very very linear. I don’t know if i’ll complete this, it’s way above me and not much fun. They changed the way the single player played, took away my solution to having fun again and ..
So yes, definitely try the main game but be advised that the expansion is for gamer's gamers. Nintendo could have taken this unique shooter in a different direction. It’s actually a little disappointing they went down the tired ‘has to get harder as it goes along platformer’ route for such a unique and fresh IP. Why not open areas you can ‘complete’ in various ways depending on play style? (shoot em up head on, the stealth approach, distract and evade …). Or how about just new and clever levels instead of increasingly harder ones?
Anyway, it’s a great start for a fresh new game and world. I mean what they do with the advancing lore is really cool. Fingers crossed Splatoon 3 has the irons kinked out and really makes a more accessible game for players of various skill levels and high interest. They almost had it …