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The Game Master's Book of Non-Player Characters: 500+ unique villains, heroes, helpers, sages, shopkeepers, bartenders and more for 5th edition RPG adventures Hardcover – 9 Nov. 2021
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A well-organized, easy-to-navigate, and easy-on-the-eyes tome.
--Seamus Conneely, Cannibal Halfling Gaming
"Where has this book been all my game-mastering life? Finally, relief for the beleaguered GM who dreads the thought of their players deciding to, ya know...talk to people! Stress no more. Everyone--and I mean everyone--is in here."
--Philip Athans, New York Times bestselling author and former Wizards of the Coast editor
"This book makes your spontaneous storytelling moments feel like you had planned for them all along. Every NPC becomes a potential jumping off point for a new adventure!"
--Pat Kilbane, Director of the D&D documentary The Dreams in Gary's Basement
A wonderful resource full of colorful individuals to populate your worlds, but also as a collection of launching points for what could be branching side quests, story arcs or adventure hooks.
--Jasmine Bhullar, @ThatBronzeGirl and Twitch.tv/ThatBronzeGirl
I cannot wait to use some of these ideas for future campaigns.
--Rex Hadden, MuggleNet
About the Author
- Publisher : Topix Media Lab (9 Nov. 2021)
- Language : English
- Hardcover : 256 pages
- ISBN-10 : 1948174804
- ISBN-13 : 978-1948174800
- Dimensions : 22.35 x 2.03 x 28.32 cm
- Best Sellers Rank: 18,111 in Books (See Top 100 in Books)
- Customer reviews:
About the author
Top reviews from United Kingdom
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This book is a perfect resource to help with this. It's full of great character ideas and tables to help generate NPCs. I think what some people rate this down for is that you can't always literally just drag and drop all the stuff from the book into your campaign, but why would you want to? As a DM what I am after is new and fun ideas and inspiration, but I'll always want to tweak the details to suit my campaign.
I also really like that it includes some one-shot adventures which you can either use as they are or adjust to fit your own campaign.
Some people also rate down the maps, as they are not easy to use from the book in a campaign. This again doesn't bother me, as I like to create my maps in my own format and I view these as a design guide to what the map layout and key elements should be and I make my own version.
Overall, I think the amount of effort and content here is fantastic and it's presented beautifully, with lovely illustrations and a lovely cover.
I would whole-heartedly recommend this to any would-be DMs out there as a source of inspiration.
Also there are Tavel games in this book.
Absolutely worthwhile for any budding GM
Would benefit from an index to make it easy to search for shopkeepers, rogues or pirates rather than having to go through the whole book to find them.