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Design patterns : elements of reusable object-oriented software Hardcover – 14 Mar. 1995

4.6 out of 5 stars 1,832 ratings

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From the Publisher

d d d e d
Domain Storytelling Domain-Driven Design Distilled Domain-Driven Design Implementing Domain-Driven Design Strategic Monoliths and Microservices
Description By telling and visualizing stories, domain experts and team members make business processes and domain knowledge tangible, enabling everyone to understand the relevant people, activities, and work items. Concise, readable, and actionable guide to the basics of DDD: What it is, what problems it solves, how it works, and how to quickly gain value from it. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development. Building on Eric Evans’ seminal book, Vaughn Vernon couples guided approaches to implementation with modern architectures, highlighting the importance and value of focusing on the business domain while balancing technical considerations. Helps business decision-makers and technical team members clearly understand their strategic problems through collaboration and identify optimal architectural approaches.
What Will You Learn The methods easy pictographic language, scenario-based modeling techniques, workshop format, and relationship to other modeling methods and how it can solve many common problems. Each core DDD technique for building better software. Never buries you in detail–it focuses on what you need to know to get results. Design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Practical DDD techniques through examples from familiar domains and how to use DDD within diverse architectures, including Hexagonal, SOA, Rest, CQRS, Event-Driven, and Fabric/Grid-Based. How to construct well-designed monoliths that are maintainable and extensible, and gradually redesign and reimplement even the most tangled legacy systems into truly effective microservices.

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Amazon Review

Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming.

The authors have come up with some ingenious ways to solve some common vexations among object-oriented programmers. Want to build a page-layout program that embeds inline images among characters of various sizes? How about building a program that converts files of one format to another? Chances are, some programmer already has thought of a better solution than you will and the recipes you need are here. Solutions are presented in generalised diagrams of data and logic structures. The idea is that you can take the concepts presented here and adapt them--in whatever language you use--to your individual situation. You may have to read some of the chapters several times before you fully understand them, but when you find a solution in this book, it will make your job easier and your results more elegant. --Jake Bond

From the Back Cover

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.



0201633612B07092001


Product details

  • Publisher ‏ : ‎ Addison-Wesley; 1st edition (14 Mar. 1995)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 416 pages
  • ISBN-10 ‏ : ‎ 0201633612
  • ISBN-13 ‏ : ‎ 978-0201633610
  • Dimensions ‏ : ‎ 23.65 x 19.35 x 2.64 cm
  • Customer reviews:
    4.6 out of 5 stars 1,832 ratings

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4.6 out of 5 stars
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