|Product Dimensions||25.4 x 20.32 x 5.08 cm; 1 Kilograms|
|Manufacturer recommended age||14 years and up|
|Item model number||CPH0211|
|Number of Game Players||1 to 4 players|
|Number of pieces||1|
|Remote Control Included?||No|
|Release date||14 Jun. 2019|
Cephalofair Games CPH0211 Gloomhaven: Forgotten Circles, Mixed Colours
Enhance your purchase
|Number of players||1 to 4 players|
|Item dimensions L x W x H||25.4 x 20.3 x 5.1 centimetres|
About this item
- A mysterious diviner brings dark portents and terrifying new foes
- Join her on a 20-scenario quest to explore the history of Gloomhaven and prevent a looming catastrophe, or enlist the Diviner’s help in pursuing your own quest
- Features 7 new monster types, including 3 powerful bosses
- Adds a challenging new playable class, the Aesther Diviner
- Forgotten Circles is an expansion and not a complete game, it requires Gloomhaven to play
Not suitable for children under the age of 3 years
What's in the box?
From the manufacturer
Euro-inspired tactical combat in an evolving campaign
Being a mercenary on the edge of civilisation is anything but easy. For those stupid or brave enough to leave the relative safety of Gloomhaven's walls, adventure, wealth, and fame await in wild and shadowy forests, snowy mountain caves, and long-forgotten crypts. Just don't expect anyone to pay for your services up-front, because no one expects you to come back alive.
Gloomhaven is a cooperative game of tactical combat in a unique, evolving fantasy world. Each player will assume the role of a hardened mercenary with their own personal motives. Together, players will fight through a campaign of scenarios that reacts and changes based on the player's actions, creating a unique game state full of discovered treasure, retired adventurers and permanent choices. Each scenario offers players deep tactical decisions, where ability cards have multiple uses, and using the right ability at the right time can mean the difference between success and failure. Gloomhaven offers streamlined tactical combat without dice against fully automated enemies, each with their own unique behaviour patterns. In this box, players will find a fully realised fantasy campaign experience of unparalleled scope and depth.
In Gloomhaven, players will take on the role of a wandering mercenary with their own special set of skills and their own reasons for travelling to this remote corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fuelled by the decisions they make. This is a persistent game that is intended to be played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.
Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.
- 18 highly detailed plastic miniatures
- 95 scenarios
- 17 playable classes
- 47 different enemy types
- Over 1700 cards
- Evolving map board
Reviews with images
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I would guess if you are thinking of buying its because you are playing the main game and love it. So why review with only 3 stars, well sadly its because of the errors , which though few are unfortunately significant and could spoil your game,
Hence I would wish to advise you to wait for a re print that must come with corrections.
So what is the problem with what should be a great extension to the game...and in the most part actually is...
It starts with the first line in the Rule book that states - READ THIS FIRST ..it then says the new character within the expansion can be immediately unlocked and included in the game and that you can also add the appropriate cards to the game---THIS IS WRONG , use of the character is qualified and you must NOT add the stated cards until you are able to add the character as a new character in your campaign. - no errata is attached to explain this and without a forum on Boardgamegeek website providing information to correct this you would not know!
The next obvious error is actually on the reference section which is designed specifically for the purpose of showing you how to move your character and identifying how to attack etc....the problem is that these diagrams provided to help you play Are WRONG.!!
Again it was through BGG that an explanation was provided from the actual game design team stating that the reference guide was correct when sent to print but perhaps the wrong version was printed....that really does not help us...why they did not proof read and check before production is a question unanswered.
The final obvious error is on the stickers for the game which have spelling errors that sadly are also on the separately sold removable sticker pack that is available...not a major issue but again you would have expected this to have been noticed and rectified before printing.
So my review is only 3 stars because of these glaring errors, particularly that for the rules to state you can use the character and add cards immediately which you must not do!
I am sure further prints will address these issues and provide purchasers with a 5 star expansion, just a shame for those of us who were keen that we have to suffer these unnecessary errors . So perhaps check out the forum on Boardgame geek or the Gloomhaven website before purchasing. If you love the game you will want the expansion but surely you are entitled to a correct version straight out of the box...
Will recomend anyone to buy this first before investing in Gloomhaven.
Another thing to add, love the fact of the maps/board withing the campaign book, not more dealing with a thousand tiles to build different scenarios
I state this to give people an idea of where my scathing criticism comes from, for this expansion.
Firstly you must have one of your players play as the new class in the box. What sort of restricting nonsense is this in a game that was wide and varied to limit us in this way?
Honestly this is not only a fairly poorly created class but if you don't want to use them then you cant play the missions.
The missions are much more complex, the book is a lot of if you do this jump to this page to read this then jump back to the original page to continue etc etc.
Story is blah to say the least, and frankly we are fed up with the cryptic message translate rubbish that keeps slowing the game down.
What they should have done:
More New classes (1 is not enough and its a bad one) I realise its not easy to keep making characters feel different and if this cant be done then there is always the next point...
New abilities for existing characters (give them a new edge to make replay-ability more exciting)
Missions need to be better designed.
More road and city events (there are something now called rift events that have been added which is fine)
I can honestly say having tried this expansion my wife and I are agreed we would have more fun going back through the original game and playing it as 'evil' characters to see how things are different than playing any more of this expansion.
No review would have put me off buying this as I love the original so much I would have thought they just don't 'get it' however I am now put off buying any further expansions they may produce if this is the kind of way forward they see the game going.
Give us choice, give us more options don't put restrictions on how we must play the game. That's just not fun.
No need to reinvent the wheel it worked fine.
Jaws of the Lion is apparently less complicated and an excellent game overall.